PROTECTION CODES 4-20-5=I 4-26-1=E 5-26-8=Q 6-3-6=N 6-41-3=H 7-6-1=A 7-41-2=B 7-41-6=B 7-42-1=O 8-31-1=L 8-41-6=J 9-12-13=K 9-18-4=L 10-6-5=U 10-11-3=A 11-28-3=P 11-42-3=T 12-18-2=K 12-27-4=B 13-15-3=Y 13-30-3=M 14-7-4=Y 14-38-1=N 15-41-1=Y 16-6-2=U 16-11-3=P 17-1-3=U 18-35-6=J 18-42-1=H 21-20-5=F 21-24-2=Q 22-29-3=N 23-12-5=U 23-14-1=Q 23-18-1=M 24-27-6=U 24-33-3=S 24-37-2=W 25-29-2=W 26-19-1=I 26-31-4=R 27-41-4=V 27-42-3=D 30-26-7=J 31-13-3=B 33-43-6=0 34-6-8=W 34-31-3=M 35-8-3=E 35-10-1=I 38-6-2=G 38-30-2=T 39-3-1=T 39-14-4=D 39-28-4=A DONT HAVE PAGE 37 BUT "L" HAS BEEN KNOWN TO WORK. ============================================================================= TeleGames Contents TABLE OF CONTENTS BBS Support................................................. 4 Making a Working Copy....................................... 5 Loading TeleGames........................................... 6 TeleGames Basic Operation................................... 7 Mouse.................................................. 7 Keyboard............................................... 7 Verification Requesters................................ 7 Moving a Game Piece.................................... 8 RECV and SEND Message Lines............................ 9 Customizing the Mouse Pointer.......................... 9 TeleGames Menus............................................. 10 TeleGames Menu......................................... 10 Game Menu.............................................. 11 Board View Menu........................................ 12 TeleComm Menu.......................................... 13 Tele Files Menu........................................ 16 Game Files Menu........................................ 20 Sound Menu............................................. 21 Teleconnect Procedure....................................... 22 Playing TeleGames........................................... 27 TeleChess.............................................. 27 TeleCheckers........................................... 29 TeleBackgammon......................................... 31 Reference.............................................. 35 Appendix A - Using the Ramdisk.............................. 36 Appendix B - Using a Hard Disk.............................. 37 Appendix C - TeleGames Directories.......................... 38 Appendix D - Trouble Shooting............................... 39 Amiga, Kickstart, Workbench, & Intuition are trademarks of Commodore Amiga, Inc. Page 3 BBS Support 1 BBS SUPPORT 2 3 Filling out and returning the enclosed 4 registration card will entitle you to 5 free TeleGames revisions and updates 6 (should any be necessary), accessible 7 as downloads on our 2400 baud bulletin 8 board, Track ][. Phone # (817) 244-4151. 9 When we receive your registration card, 10 you will be logged in as a registered 11 TeleGames user. 12 13 We would also ask that you report any 14 problems you might be having with 15 Telegames in the BBS message area. Any 16 inquiries made will usually be answered 17 within 24 hours. 18 19 Although a great deal of testing has 20 gone into TeleGames to insure that it is 21 bug free, we realize that no software 22 can ever be called "finished". Please 23 be sure, however, that you are familiar 24 with the rules of the games before 25 labeling a rule interpretation as an 26 error. All game specific rules were 27 researched throughly before inclusion 28 into TeleGames. 29 30 It would also be a great help to us in 31 solving any problems you may have, if 32 you would save the game at the point 33 where the problem occurred. Then upload 34 the saved game file to us in the 35 TeleGames File area on Track ][. The 36 saved game files are only a few hundred 37 bytes in length, and will take you only 38 a few seconds to upload to us. 39 40 Please leave a post in the message 41 area listing the type of computer you 42 are using and the problem you are 43 having. Page 4 Copying 1 Our BBS is also a great place to meet 2 other TeleGames users interested in 3 playing Chess, Checkers, and Backgammon. 4 Posts from TeleGames users issuing game 5 challenges may be found in the Track ][ 6 TeleGames message area. 7 8 COPYING TELEGAMES 9 10 TeleGames is not copy protected. It may 11 be copied using any of the regular Amiga 12 copy techniques from Workbench or the 13 CLI. Please read your Amiga manual for 14 the particulars of disk copying should 15 you be unfamiliar with these procedures. 16 17 Before using the program for the first 18 time, we recommend that you make a 19 working copy of TeleGames. Please 20 rename the copy TeleGames_WB, just like 21 the master program disk. 22 23 If you have more than 512K of RAM in 24 your Amiga, it is also possible to copy 25 TeleGames graphics and telecommunication 26 files over to the Ramdisk for very quick 27 file acess. Use the copy icons provided 28 in the Tele_Batch directory/drawer on 29 the TeleGames_WB disk (See Appendix A). 30 31 Icon driven Batch files also have been 32 provided to copy TeleGames to your hard 33 disk. If you are interested in putting 34 TeleGames on a hard disk see Appendix B. 35 36 We have offered you TeleGames without 37 copy protection and at a reasonable 38 price, because that is what you, the 39 telecomputerist, has requested. By 40 honoring our Copyright and preventing 41 unauthorized distribution you can show 42 us that lack of copy protection on 43 TeleGames was a wise choice. Page 5 Loading 1 LOADING 2 3 To play TeleGames you will need: 4 5 + An Amiga Computer 6 + 512K or more of RAM 7 + An "AT" command set compatible 8 modem operating at 9600, 2400, 9 1200, or 300 baud. 10 11 Follow the regular startup instructions 12 for your Amiga computer, using Kickstart 13 1.2. When the Amiga requests the 1.2 14 Workbench Disk, insert the TeleGames_WB 15 working copy into the internal drive. 16 17 Once the Workbench has loaded, double 18 click on the TeleGames_WB disk icon to 19 open the TeleGames window. 20 21 Finally, double click on the TeleGame 22 program icon to load the program. 23 24 After a few moments, the TeleGames 25 credits screen will be displayed on your 26 monitor, indicating that the program 27 has correctly loaded. 28 29 To leave the credits screen and play 30 TeleGames, click the left mouse button. 31 A requester will ask you for a manual 32 validation character. After you find 33 and type this letter, TeleGames will 34 load in the 3 D Chess board and pieces. 35 You are now ready to begin. 36 37 Note: With 1 external drive mounted to a 38 512K Amiga, TeleGames requires all but 39 about 28K of the entire memory to 40 operate. Consequently, it will not load 41 if you have two external drives mounted, 42 or another task running, on a 512K 43 Amiga. Page 6 Operation 1 BASIC OPERATION 2 3 Mouse 4 5 TeleGames makes use of the familiar 6 Amiga Intuition user interface. You 7 interact with TeleGames by means of the 8 mouse, which is used to move the mouse 9 pointer across the screen. The left 10 mouse button allows you to pickup and 11 drop game pieces, and make gadget or 12 requester selections. The right mouse 13 button displays and selects menu options 14 that control program operations. 15 16 Keyboard 17 18 The keyboard is used to input specific 19 modem and opponent telecommunication 20 parameters, file names, and messages 21 (once a teleconnection is established). 22 23 Verification Requesters 24 25 A verification requester will appear in 26 the center of your screen (and in the 27 center on the disk I/O screen) whenever 28 you request an action that may 29 drastcally effect the current game 30 configuration. Moving the mouse pointer 31 within the borders of these requesters 32 and clicking the left mouse button will 33 generally cause the requested action to 34 be initiated, while moving the mouse 35 pointer outside the requester and 36 clicking the left mouse button will 37 cancel the requested action. These 38 requesters are designed to protect you 39 from accidentally initiating an action. 40 Please read these requesters carefully 41 before clicking the left mouse button, 42 otherwise you may inadvertently end a 43 game. Page 7 Operation 1 Moving a Game Piece - - A Walk Through 2 3 Before going any further, start a chess 4 game on your Amiga by choosing the START 5 A GAME menu selection under the CHESS 6 menu. Now point to the top portion of a 7 WHITE chess piece with the mouse 8 pointer, and push the left mouse button. 9 As long as the button is depressed the 10 selected piece will move in the 11 direction in which you roll the mouse. 12 13 Note that the chess piece depth arranges 14 itself withe the other pieces on the 15 board, moving in front of and behind the 16 other pieces as it is moved across the 17 board. 18 19 To place the selected piece into a new 20 position, move it to the desired square 21 on the board and release the mouse 22 button. If the chosen square is a legal 23 move for that piece, then TeleGames will 24 place the piece in the center of the 25 square and indicate that it is now RED'S 26 turn. If the chosen square is not a 27 legal move for that piece, then the 28 piece will be returned to its original 29 starting position, and it will still be 30 WHITE'S move. TeleGames only allows 31 legal moves (according to the rules of 32 the game) to be made. 33 34 As each move is attempted, TeleGames 35 will inform you of the status of your 36 move in one of the message boxes in the 37 top portion on the board screen. Read 39 the current status of your moves. 40 41 To end this example game just select the 42 CEDE/END GAME menu option under the 43 CHESS menu. Page 8 Operation 1 RECV and SEND MESSAGE LINES 2 3 The RECV and SEND message lines at the 4 bottom of the TeleGames screen are only 5 active after a Teleconnection has been 6 established. 7 8 During game play, letters typed on the 9 keyboard will be displayed on the SEND 10 line. The SEND Message line will allow 11 all the normal line editiong control of 12 the Amiga keyboard: cursor keys, back 13 space, and the DEL key. The message 14 text will be transmitted either when you 15 hit RETURN, or when you have typed to 16 the end of the SEND message line. 17 18 The RECV message line will display the 19 text message that is received from the 20 teleconnected computer of your opponent. 21 A chime will sound when an incoming 22 message is displayed to alert you to the 23 RECV message. With some modems the RECV 24 line will echo your SEND message should 25 the teleconnection be broken or lost. 26 27 Customizing the Mouse Pointer 28 29 TeleGames was written so that you might 30 customize your own mouse pointer in the 31 Preferences screen. If you do customize 32 the mouse pointer, please do not change 33 the "point" pixel from its default, 34 unless you have accounted for the new 35 "point" pixel in your pointer image. 36 Otherwise the program may not recognize 37 that the pointer is over a game piece. 38 39 When picking up a chess piece with the 40 mouse pointer, point to the upper part 41 of the piece above the upper band on the 42 shaft. Checker and Backgammon pieces are 43 picked up on the upper disk surfaces. Page 9 TeleGames Menu 1 MENUS 2 3 Menu headings are displayed when the 4 right mouse buttojn is depressed. By 5 moving the mouse cursor over these menu 6 headings, the menu items under each 7 heading will be displayed. Moving the 8 cursor down the menu item list will 9 highlight that item. Releasing the right 10 menu button while a menu item is 11 highlighted will activate that menu 12 selection. 13 14 When a menu item is selected, it may 15 cause other menu items to be activated 16 or deactivated (ghosted). Ghosted menu 17 items cannot be selected. 18 19 TeleGames Menu 20 21 The TeleGames Menu (first menu heading 22 from the left) offers four possible menu 23 selections 24 25 TeleChess 26 TeleCheckers 27 TeleBackgammon 28 Exit TeleGames 29 30 The first three selections will allow 31 you to play the indicated game: either 32 Chess, Checkers, or Backgammon. Upon 33 selection, it may take a few moments to 34 load in the requested game graphics. 35 36 Exit Telegames will cause the TeleGames 37 program to end, de-allocating all memory 38 and resources that had been allocated. 39 40 When any of the TeleGames menu items 41 have been selected, the chime will sound 42 and the verification requester will be 43 displayed. Page 10 Game Menu 1 Game Menu 2 3 The Game Menu (second menu from the 4 left) will display the name of the Game 5 currently being played. Under this menu 6 heading are displayed the following menu 7 options. 8 9 Choose a Side 10 Start New Game 11 Cede/End Game 12 13 Choose a Side 14 15 Choose a Side allows you to choose 16 either WHITE or RED as your piece color 17 in the game to be played. 18 19 Start a Game 20 21 Start a Game will begin a NEW game for 22 the TeleGame currently displayed on the 23 screen. When this menu item is 24 selected, the TeleGames and TeleFiles 25 menus are deactivated. 26 27 When you are teleconnected to another 28 computer either player may start the 29 game. The color of the side of the 30 starting computer is retained, while the 31 other computer defaults to the color of 32 the other side. For example, if both 33 computers have chosen to be WHITE, only 34 the computer that STARTS the game will 35 be WHITE. The other computer will, by 36 default, become the RED side. 37 38 Cede/End Game 39 40 Cede/End Game will cause the game 41 currently being played to end. Both the 42 TeleGames and TeleFiles menus will be 43 activated when Cede/End Game is chosen. Page 11 Board View Menu 1 Board View Menu 2 3 The Board View Menu will allow you to 4 change the viewing angle of the game 5 that is currently being displayed on 6 your screen. There are two menu options 7 available under Board View: View 8 Dimensions and Board View Angle. 9 10 View Dimensions 11 12 View Dimensions allows you to play any 13 of the games on either a 3 dimensional 14 perspectively viewed game board. The 16 3D default view is the most realistic, 17 but some players may at first have 18 trouble keeping the relative positions 19 of the game pieces straight. If this is 20 the case, use the 2D view. 21 22 Board View Angle 23 24 Board View Angle will allow you to 25 rotate the game board to any of four 26 angles in Chess and Checkers, and any of 27 two sided in Backgammon. In each case, 28 the Board View Angle default to the 29 WHITE view (WHITE in the foreground). 30 The computer that is RED should flip the 31 Board View Angle around to the RED View 32 at the start of the game. 33 34 It is also possible to view the Chess 35 and Checker boards from King's Side 36 view and the Queen's Side view. These 37 angles may most frequently be used when 38 two players are playing a game on a 39 single computer. 40 41 Whenever the 3D/2D View Dimensions are 42 changed, the Board View Angle defaults 43 to the WHITE View, and so must be reset. Page 12 TeleComm Menu 1 TeleComm Menu 2 3 The TeleComm menu contains the TeleGames 4 options relating to telecommunications. 5 6 Telecommunication Mode 7 Disconnect (Hang Up) 8 Transmit Game and Play 9 Dial Telephone Number 10 11 Telecommunications Mode 12 13 The Telecommunications Mode menu item 14 offers four possible modes as sub items 15 into which your computer may be set. 16 17 Sending (Caller) 19 Receiving (Answer) 19 Null Modem Connect 20 Teleconnect Off 21 22 Your computer will always be set to one 23 of these telecommunication modes. The 24 default is Teleconnect Off. In order to 25 teleconnect with another computer you 26 must set the Telecommunication Mode to 27 one of the first three of these menu 28 items. 29 30 The Telecommunication Mode reverts to 31 the Teleconnect Off mode whenever the 32 Disconnect (Hang Up) menu subitem is 33 selected. 34 35 Sending (Caller) 36 37 Sending mode will make your computer the 38 calling computer; that is, the one that 39 initiates the teleconnection by calling 40 the other computer over the telephone. 41 When the Sending mode is chosen, the 42 Dial Telephone Number menu option is 43 activated. Page 13 TeleComm Menu 1 Receiving (Answer) 2 3 Receiving mode will make your computer 4 the answering computer; that is, the one 5 that answers the call that will be 6 placed by the other computer. Selecting 7 Receiving mode places your computer into 8 a state where it passively awaits an 9 incoming call. A Cancel Answering Mode 10 requester is provided in the event you 11 wish to exit from the Receiving mode. 12 13 When an incoming call is received, 14 TeleGames will answer your phone and 15 make the teleconnection so that game 16 play may begin. 17 18 Null Modem Connect 19 20 The Null Modem Connect mode forces 21 TeleGames into the teleconnected state. 22 This mode should be used whenever two 23 computers are connected to each other by 24 a direct serial port null modem cable. 25 26 It may also be used if your modem is not 27 sufficiently compatible with the "AT" 28 command set for the Sending or Answering 29 modes to function properly. You may use 30 other communication software running as 31 a multitask to place the call or answer 32 the telephone. Once the teleconnection 33 has been made, simply put your computer 34 into Null Modem Connect mode and begin 35 to play. TeleGames will grab the open 36 teleconnected serial line and work. 37 38 Note: it may be necessary to shut down 39 the other comm task in the event that it 40 has grabbed exclusive use of the serial 41 port. Most comm software will leave the 42 line open even though the program that 43 opened the line has ended. Page 14 TeleComm Menu 1 Teleconnect Off 2 3 Teleconnect Off mode allows two players 4 to play TeleGames on a single computer. 5 Telegames reverts to this mode when the 6 Disconnect menu option is selected. It 7 will always enable the Cede/End Game 8 menu item when it is selected. 9 10 Disconnect (Hang Up) 11 12 The Disconnect option will cause the 13 teleconnected state of your computer to 14 be broken by hanging up the telephone, 15 returning TeleGames to the Teleconnect 16 Off mode. Both computers must select 17 Disconnect when a session has ended. 18 19 Transmit Game and Play 20 21 The Transmit Game and Play option under 22 thee Telecomm Menu allows you to transmit 23 a saved and previously loaded game 24 configuration to the other teleconnected 25 computer. Both computers must be in the 26 same unstarted game. (Start a New Game 27 enabled) when this option is selected. 28 29 Before a game is transmitted, players 30 should use the message chat lines to 31 establish that a game is about to be 32 transmitted. Transmit only when there is 33 no activity on the receiving computer, 34 otherwise the transmit may be aborted. 35 36 Dial Telephone Number 37 38 This menu item is activated whenever 39 your computer has been placed in the 40 Sending mode and a teleconnection is not 41 yet established. The telephone number 42 for the current opponent will be dialed 43 to attempt a teleconnection. Page 15 Tele Files Menu 1 Tele Files Menu 2 3 The Tele Files Menu allows access to all 4 the disk files that relate to TeleGames 5 telecommunications. There are only tow 6 options under this Menu heading: Modem 7 Parameters and Opponent Parameters. 8 9 Modem Parameters 10 11 Selecting Modem Parameters will cause 12 the Set Modem Parameter window to scroll 13 up from the bottom of your screen. 14 15 When TeleGames is first loaded into the 16 computer, it consults a file called 17 modemset in the Tele_Files directory and 18 loads in the default settings for the 19 modem that will be used with the 20 program. The Set Modem Parameters 21 window allows you to set these values 22 once and save them to the disk so that 23 they will autoload each time TeleGames 24 is run. 25 26 The current setting will be displayed 27 in highlights. Note that if these 28 settings are chanted, they will be 29 active whether they were saved or not. 30 31 Baud Rate 32 33 Clic on the Baud Rate that you will 34 usually be using with TeleGames, either 35 300, 1200, 2400, or 9600. 36 37 Dial Command 38 39 There are three options under the 40 heading Dial Command. If your modem 41 uses the standard "AT" command set, you 42 may click on either ATDT for tone 43 dialing or ATDP for pulse dialing. Page 16 Tele Files Menu 1 The box under this heading is provided 2 so that you might input custom dialing 3 command strings. Note that it also may 4 be used to add modem commands to the 6 standard "AT" set. For example ATX6DT 6 will tone dial and return result codes 7 to TeleGames. Telegames will then tell 8 you whether the line was busy, or 9 whether no one answered the phone. 10 11 If any characters are displayed in the 12 Dialing Command Box, then that is the 13 current active Dialing Command. 14 15 Answer Command 16 17 There are also three commands available 18 under the Answer Command heading. If 19 your modem recognizes the "AT" command 20 set, ATSO=1 will cause your modem to 21 answer the phone after 1 ring. 22 23 If your modem does not recognize this 24 command. then you might choose ATA, 25 which will force the computer to 26 immediately answer the telephone when 27 you enter Receiving (Answer) mode. If 28 you are using ATA command, then you 29 should not select the Receiving mode 30 until after you have heard the telephone 31 ring. 32 33 Like the Dial Command, the Answer 34 Command provides a custom command input 35 box. Use this box to enter your custom 36 modem answer command string. 37 38 Both the Dialing and Answer Command 39 boxes are used by clicking them active 40 with the mouse, and then typing in the 41 character string from the keyboard. You 42 must hit RETURN to activate the string 43 and regain control of the mouse buttons. Page 17